Why should I not #include <bits/stdc++.h>?

If you are a beginner in C++ programming, you might have come across the "#include <bits/stdc++.h>" directive in some code examples or tutorials. This directive is often recommended by teachers or found in some online resources. However, it is not a good practice to use this directive in your code. In this article, we will explain the reasons why you should avoid using "#include <bits/stdc++.h>" and provide alternatives to include the required C++ header files.

What does #include <bits/stdc++.h> do?

The "#include <bits/stdc++.h>" directive is a shortcut that includes a lot of standard C++ header files. It can save you from writing multiple #include directives for every standard header file that you need. Here is an example of how the "#include <bits/stdc++.h>" directive can be used:

#include <bits/stdc++.h>
        using namespace std;

        int main() {
            // Your code here
            return 0;
        }

By including this directive, you have access to various standard C++ header files like iostream, vector, algorithm, etc. without explicitly including them one by one.

The drawbacks of #include <bits/stdc++.h>

Although "#include <bits/stdc++.h>" seems convenient, it is not recommended for the following reasons:

1. Slower Compilation:

When you include "#include <bits/stdc++.h>", the compiler has to process a large amount of unnecessary code. This can significantly increase the compilation time, especially for larger projects. By including only the necessary header files, you can reduce the compilation time and improve your productivity.

2. Unnecessary Memory Usage:

The "#include <bits/stdc++.h>" directive includes a lot of unnecessary code, which can increase the memory usage of your program. This is particularly important in cases where memory is limited, such as embedded systems or resource-constrained environments.

3. Namespace Pollution:

The directive "using namespace std;" is often used in conjunction with "#include <bits/stdc++.h>" to quickly access the standard C++ library without specifying the namespace for every function or object. However, using "using namespace std;" can lead to namespace pollution, where multiple libraries define functions or objects with the same name. This can cause name clashes and make your code ambiguous.

Alternatives to #include <bits/stdc++.h>

To overcome the issues mentioned above, it is better to include only the necessary C++ header files in your code. For example, if you only need the iostream, vector, and algorithm header files, you can include them individually as follows:

#include <iostream>
        #include <vector>
        #include <algorithm>

        int main() {
            // Your code here
            return 0;
        }

This way, you eliminate the overhead of unnecessary code and reduce the memory usage of your program. Additionally, you can explicitly specify the namespace for each function or object to avoid namespace pollution, like:

#include <iostream>

        int main() {
            std::cout << "Hello, World!" << std::endl;
            return 0;
        }

By explicitly specifying the namespace, you make your code more readable and avoid potential conflicts with other libraries.

Conclusion

In conclusion, it is not recommended to use the "#include <bits/stdc++.h>" directive in your C++ code. It can slow down the compilation process, increase memory usage, and cause namespace pollution. Instead, it is better to include only the necessary header files and specify the namespace explicitly for each function or object. By following these good practices, you can write efficient, more maintainable code.